SUMMER CAMP ESTATE 2022

I WEEK: PIRATE CAMP
Day
1 - MONDAY

LESSON 1

9-10:30

1.        Get to know each other (names…)

2.        Camp rules – Make a colourful poster

3.        Decide on a group name

4.        Worksheet- ‘Pirate name’ What’s my pirate name?

5.        Game: Captain says, (like Simon says but captain says, using the pirate actions below)

§   Scrub the deck

§   Fire a gun

§   Cook

§   Use a sword

§   Sail the ship

§   Repair the ship

§   Perform surgery

§   Sing

§   Dance

MATERIALS

-Worksheet- Pirate name

-A3 paper

10:30-10:45: BREAK

LESSON 2 10:45-12:00pm

1.     Origami: Pirate hat https://www.youtube.com/watch?v=bD5cYCkBjU0 Ss will make a pirate hat with a sheet of news paper

MATERIALS

-1 sheet of newspaper per student

 

2. Game in English: ‘Captains coming’ This Pirate Party game is a variation on Captain Says. The room (needs to be a hall) becomes a ship, (map out the locations of the ship in the room) Make signs for the parts of the ship: The front end is ‘bow’, the rear is the ‘stern’, ‘port’ is the left side and the other ‘starboard’.

The leader shouts locations and the children all have to run to the right place. Now add in other commands: boom coming over – lie down; sharks – freeze; captains coming – stand to attention and salute, man overboard – lie down and swim; man the lifeboats – sit down and row.. Add more variations as you go along cannonball – roll up in a ball etc. Next introduce the rule that after sharks (freeze) everyone stays frozen and all other commands should be ignored until the leader says ‘Captains Coming’. Anyone breaking the rule is out. Go through all of the commands and practice them before beginning the game.

 

NOTE: For the younger groups teach fewer commands.

 


Day 2 - TUESDAY

LESSON 1

9-10:30

1.        Discussion: What are the class rules…

2.        Games    in     English-     Descriptions:     Create     your     own     parrot: Looks like/ personality /where does he live/ name/ age.. Do the worksheet together, and then ask the students to present their parrot to the class.

NOTE: The older students are able to explain in more details about their parrot.

3.        Prepositions Game: Teach prepositions to the students by using classroom objects.

Now play a game, ask one student to step out of the classroom, hide 1 school object somewhere in the classroom, when the student returen the need to ask ‘where is the pencil?’ the other students need to give one clue at a time e.g. ‘it is under the table’ if the ‘It’ student still doesn’t know where the object is they need to ask again ‘where is the pencil’ to get another clue. If you want you can give points for the amount of times they ask the questions, the aim is to get as little

amount of points as possible.

MATERIALS

Worksheet- My pet Parrot

10:30 – 10:45; BREAK

LESSON 2

10:45-12:00

4.        Pirate task- Clue writing

-           Ss will work in groups of 3, they need to plan their treasure hunt, this will require them going outside and planning where they will hide their treasure and their clues (they will not hide the treasure today as this will be the planning day) Ss can use the prepositions learnt in the previous lesson.

-           Tell the students they are allowed to have 5 ‘checkpoints’ at each checkpoint they may write a clue. The clue will consist of a position and preposition of the next clue.

-           For example at one check point there could be: Find the next clue under the large table next to the shed…

 

How the treasure hunt will work: Ss will work in groups of 3, on the day of the hunt one group of 3 will be paired with another. They will take turns to do each other’s treasure hunt, so the group that planned the hunt will silently move along with the other group only

giving out clues when the riddles are guessed correctly (the map for the hunt will be made in the following lesson). The treasure will be the Easter eggs (a candy).

 

 

 

 


Day 3 - WEDNESDAY

LESSON 1

9-10:30

 

MATERIALS

Worksheet- my parrot can and can’t

1.        Discussion: What are the camp rules?

2.        Games in English Can cant: What your parrot can and can’ do, using pirate actions

§   Scrub the deck

§   Fire a gun

§   Cook

§   Use a sword

§   Sail the ship

§   Repair the ship

§   Perform surgery

§   Sing

§   Dance

NOTE: The younger group can draw images of what their parrot can and can’t do/ Likes and dislikes.

 

3.        Role-plays: using the actions from above the students need to act an action and their classmate need to guess the action.

4.        Play Simon says with the actions above.

10:30-10:45: BREAK

LESSON 2

10:45-12:00

1.        Pirate task- Map drawing

Ss will work in their groups and draw a treasure map (in accordance to their 5 checkpoints decided the day before) with details such as palm trees, lakes and animals. Tear the edges to age and if you really want an authentic look burn the edges briefly and stain the map with tea bags. Decide where the treasure is and mark it with a red “X” on the BACK of the map. Make little X’s and ask the children to put them on the map where they think they will hide their treasure (having written their name on each X). Take the map and hold it up against a window or bulb to reveal the X that is on the back and where the treasure is!

2.        Interactive game: Directions; Teach the following directions to the students: Go straight, turn left/right, turn around (face the opposite direction) go back (step back).

- Play a listening game with the students, give the directions above, Ss need to take students in the direction that the teacher says, ask some students to have a go of doing the teachers job. When the students have the hang of it you can play a game of elimination.

MATERIALS

-Lighter (for the teacher to use only)

-Teabags

-paper

 

 

 

 

 


Day 4 - THURSDAY

HOUR 1

9-10:30

 

MATERIALS

Story        telling worksheet

1.        Discussion: What are the camp rules?

2.        Games in English- STORY TELLING: Pirate Adventure story- Students work in pairs to invent their own pirate adventure story, the only rule is, they are to use all of the names of the items on the ‘Pirate adventure story’ worksheet. When they have finished they can read their funny story to the class.

They can cut out the nouns, verbs and prepositions from the worksheet to put it together and make a story. (the younger groups can make a shorter story, the older groups can make a longer story as well as adding extra verbs, they can also add past simple verbs if you think they are capable)

-      Ask the Ss to tell their story to the class (you can film this)

10:30-10:45: BREAK

HOUR 2

10:45-12:00

 

MATERIALS:

Small candies

1. Treasure hunt

Pair up each group with one other group, tell one group to go and hide their treasure (divide all of the chocolate eggs up between the students, the group will hide all of their eggs on in the same spot; the ‘x’ on their map) in the previously planned position while their partner team is not looking. Do the Treasure hunt, with the treasure, the maps, riddles and the clues! Each group gives their map to another couple to find their treasure.

 

2. Interactive game: Wh Q’s: First make some examples of Wh Q’s on the blackboard (What, when, where, why, how, with who)

Split the class into teams of 3-4, the teacher will say the response to a wh question, e.g. ‘at the park’ Each group needs to write and show at the same time which wh word they think is consisted in the question. If they get it correct they get 5 points, they can then proceed to try and guess the full question (this can either be written, or each team can send one member up to the teacher and tell the teacher what they think the full qustion is. If they get this correct they score and

additional 5 points (10 in total)

 

 

 

 

 


Day 5 - FRIDAY

LESSON 1

9-10:30

1. Star mapping: Explain the background information

Due to the Earth’s orbit around the Sun, the constellations seen in the night sky change throughout the year. The constellation of Orion can be seen during summer evenings and the constellation of Scorpius is in the sky during winter

evenings.

MATERIALS

Marshmallows (preferable mini)

-Spaghetti

-Worksheet- star mapping

-           Orion is found low in the eastern sky from December, sits overhead throughout February, and sinks low in the western sky come April.

-           Scorpius is visible low in the eastern sky from May, appears overhead during August, and is sinking low in the western sky by November.

Orion and Scorpius appear in opposite parts of the sky and, at certain times, one can be seen rising as the other one sets. At other times, one constellation is in the sky at night and the other is in the sky during the day – unseen because the light of the Sun drowns out the light of the stars. Six months later, when the Earth has travelled around to the other side of the Sun, their positions are reversed. There is a myth that states that Orion keeps far away from Scorpius because he was killed by the poisonous sting in the scorpion’s tail. The following activity allows students to become familiar with some common constellations visible during summer and winter evenings, and demonstrates how light from the Sun drowns out the constellations during the day.

Activity steps:

 

-           Students choose a star constellation from the worksheet in their booklet

-           Students will draw an A4 diagram of the constellation using a ruler and pencil

-           They will need the teacher to check that their diagram is the correct proportion

 

-       Students can then begin to break their spaghetti sticks to the correct length and attach them together with broken up pieces of marshmallows.

 

IF TIME: Students can show their diagram to the class, the class have to guess what star

 

constellation it is by looking at the images on their booklets, you can give points to the students that guess correctly.

10:30-10:45: BREAK

LESSON 2

10:45-12:00

OUTDOORS

1.        Bobbing for apples

Hang cored apples at the kids height (from a tree). Then the kids have to bite the apple with their hands behind their backs. 5 students can compete at the same time. The 2 winners from each group can compete in semi-finals, and then the winner from each semi-final can compete in the finals.

2.        Craft:

Make an Alligator, Students will make their own alligator, by using the coloured paper and the directions below, the alligators will be used for the activity on the following day so ask the students to leave the alligators at the camp. (See the image below)

MATERIALS:

-string

-Apples

-Green, red and yellow paper

 

 

 

 

 



II WEEK: HARRY POTTER CAMP 

DAY one

MONDAY – ENTRY DAY everyone does the same thing (All teachers will work on the same projects throughout the day with their class)                      

Monday

Lesson plan

Attività 1/ 9-1030 ATTIVITA’ COMUNE

 

·         Get to know each other

·         Camp Rules- Make a class poster

e.g. wizards can and can’t… (these are the rules)

·         What’s you magic name?

(see worksheet in student book)

·         Write your acceptance letter

(see an example in the student booklet: Create a letter using A4 paper and coffee)

Break

 

Attività 2/ 10 1045-1215 ATTIVIT° COMUNE

 

·         SORTING HAT ACTIVITY- (see Quiz worksheet in student booklet)

·         The kids can draw their badge (on the cardboard), and learn about the facts about houses (see teachers worksheet: house facts)

·         They can make their identity card as a wizard/witch (see student booklet)

 

 

 DAY 2

TUESDAY- School of magic

Tuesday

Lesson plan

Attività 1 9-1030

 

(2 Classes)

1)      Diagon alley:  (making money: see money worksheet in student book)

Shops in Diagon alley: use list below to teach shops in Diagon ally, students can write a shopping list (in student book)

Shopping vocabulary: watch the video: Shopping role-play and practice vocabulary with the student.

They can then do a role-play with a partner and buy the wand they made the day before.

Break

 

Attività 2 1045- 1215

 

 

(2 classes)

 

1)      Experiment:  Chemical reaction with milk: Tell students to wave their wand around the plastic plate and milk before doing it.

https://www.youtube.com/watch?v=rqQSlEViNpk

 

*Complete Science magic Report (in student book)

EXPLANATION: (after the experiment ask the students why they thing it happened, then explain.)                                                                                                                                                Milk is mostly water, but it also contains vitamins, minerals, proteins, and tiny droplets of fat suspended in solution. Fats and proteins are sensitive to changes in the surrounding solution (the milk).

The secret of the bursting colors is in the chemistry of that tiny drop of soap. Like other oils, milk fat is a non-polar molecule and that means it doesn’t dissolve in water. When soap is mixed in, however, the non-polar (hydrophobic) portion of micelles (molecular soap structures in solution) break up and collect the non-polar fat molecules.Then the polar surface of the micelle (hydrophilic) connects to a polar water molecule with the fat held inside the soap micelle. Thanks to the soap connection, literally, the non-polar fat can then be carried by the polar water. This is when the fun begins.

The molecules of fat bend, roll, twist, and contort in all directions as the soap molecules race around to join up with the fat molecules. During all of this fat molecule gymnastics, the food coloring molecules are bumped and shoved everywhere, providing an easy way to observe all the invisible activity. As the soap becomes evenly mixed with the milk, the action slows down and eventually stops. This is why milk with a higher fat content produces a better explosion of color—there’s just more fat to combine with all of those soap molecules.

Try adding another drop of soap to see if there’s any more movement. If so, you discovered there are still more fat molecules that haven’t found a partner at the big color dance. Add another drop of soap to start the process again.

 

2)      Role-plays: Skip through the video (as its quite long)vand look at the 10 creatures. https://www.youtube.com/watch?v=8rH_NlHamLg ,

explain to the students they are going to pretend to take the polyjuice potion, and act one of the creatures, the other students guess which creature it is.

 

 

 

Day 3

Wednesday- School of magic

Wednesday

Lesson plan

Attività 1 9-1030

(2 classes)

1)      Science activity: chemical reaction

Put 2cm of vinegar in a bottle; wave your wand once around the bottle clockwise.

Add 1 teaspoon of bicarbonate soda, immediately attach the balloon to the opening.

See experiment here: https://www.education.com/science-fair/article/balloon-gas-chemical-reaction/

 

*Fill out the Science report (found in student Booklet)

Break

 

Attività 2 1045- 1215

 

(2 classes)

1)    Potions and ingredients: write a potion using the ingredients

       below, (also in student booklet, use the template in the book

       to write the potion)

2)      Student horoscopes (numerology forecast): Use the student             numerology forecast worksheet to work out the students forecast (in student booklet)

 

 

 

Day 4

Thursday- Movie making

Thursday

Lesson plan

Attività 1 9-1030

FILM PREPARATION

(All classes do the same thing)

1)      Watch the videos: Shopping in Diagon alley- the students will prepare a scene: shopping in Diagon alley https://www.youtube.com/watch?v=z-WEzhyc3DY

https://www.youtube.com/watch?v=5whe9XtdQgw

 

2)      Creating the role-play, there will be 4 main character that will be the customers (Heriomini, Harry, Ron and Luna) the teacher can assign the main parts to the 4 best-behaved students in each class.

The other students in the class will work with a partner to create a shop in Diagon alley (all shops must be different)

3)      In this Lesson students my complete a large sign for the shop with the name and a drawing (A2) and a menu (a list of all of the items in the shop and the prices (A3)

 

(While the students are creating the shops, the students that will play Harry, Ron, Heromione and Luna can write their shopping list (what they need to buy) remind them to refer also to the list of potion ingredients in there recipe book.)

Break

 

Attività 2 1045- 1215

FILM PREPARATION

(All classes do the same thing)

4)      Students must now write their dialogues.

The shopkeepers can write dialogues describing each item in the shop, saying the price, they also need to make and cut out the items in their shop to display

5)       

 

 

 

Day 5

Friday- Movie making

Friday

Lesson plan

Attività 1 9-1030

(2 Classes)

FILMING OF GRIFFINDOOR AND RAVENCLAW

(If possible it would be nice to do outside or in a larger area)

6)      Depending on how well behaved the students, we can film 2 classes together, one class will be the ‘extras’ the other people in Diagon ally walking around who say nothing, while it is the other houses turn to act, then the role can be reversed.

NOTE

While two houses are filming, the other two houses will play Pictionary with magic creatures. First learn about the creatures (refer to teachers worksheet: Harry potter creatures) then play Pictionary.

Break

 

Attività 2 1045- 1215

(2 classes)

FILMING OF HUFFLEPUFF AND SLYTHERIN

(If possible it would be nice to do outside or in a larger area)

7)      Depending on how well behaved the students, we can film 2 classes together, one class will be the ‘extras’ the other people in Diagon ally walking around who say nothing, while it is the other houses turn to act, then the role can be reversed.

 

 

 

 III WEEK: AROUND RHE WORLD 

 

DAY 1

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m) - Attività n.1 - 

WELCOME - WHERE ARE YOU FROM?

Welcome!  Go over the rules of the camp.

Introduce yourself by saying your name, age and the country you are from.

(the following brainstorming ideas can be carried out by writing on a board or big cardboard - the best thing to do, though, is having a big map ready to use. The younger kids might not be as involved in this so try to involve them by repeating the words together etc.) BRAINSTORMING 1 - countries

BRAINSTORMING 2 - continents

BRAINSTORMING 3 - languages and nationalities

Encourage the kids to repeat the words and explain them if they do not know their meanings.

 

CHILD PASSPORT

Hand in the kids their passports and explain to them that they have to fill it in with their personal information. Go over the info they have to fill in and ask them to draw and color a picture of themselves as well. They will need this passport to travel during summer camp!

 

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

FLAGS AROUND THE WORLD

Hand in the FLAG worksheet to the kids - GIVE EACH STUDENT A DIFFERENT FLAG TO COLOR. If they don’t take long, give them more than one.

 

CAPTURE THE FLAG

Play this game by holding up a flag ……………

 

 

DAY 2

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m) - Attività n.1 - 

FOOD AROUND THE WORLD

Start by brainstorming some ideas of different food the kids know about.

Then show everyone some pictures of different food around the world.

 

FOOD BINGO

They can then play FOOD BINGO - the teacher will call out the food and if the children have it they will cross it out.

 

MATCH THE FOOD TO THE COUNTRY

Ask the kids to work in small groups (2 or 3 people) and call out one team at a time to answer!

 

FOOD WORDSEARCH

Hand out the worksheets and ask them to complete it.

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

SUSHI PLAYDOUGH

Show the kids the pictures they are going to replicate by using playdough! the kids can be as creative as they want to - if they want to make pasta purple, let them do it and ask them if it’s a particular recipe!

 

Sport activity of the teacher’s/kids’ choice 

 

DAY 3

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m) - Attività n.1 - 

CLOTHES AROUND THE WORLD

Ask the students to brainstorm any clothes or accessories they know about.

If they can say it, ask them to tell you what they are wearing as well.

 

Show the kids different typical clothing of each country in the pdf file - for the younger kids, ask them about colors and if they like those clothes.

 

 

PACK YOUR SUITCASE

 

Tell the kids they are now going to pack their suitcase for their summer vacation!

Hand out the ‘Where should I go?’ worksheet and ask them to circle 8 things they want/need for their holiday. Then tell them to draw those items on the suitcase template (which they will eventually cut out).

 

EXTRA - MY DREAM HOLIDAY

-Discussion- Types of holiday, what activities can you do in each type of holiday; discuss the questions on

the worksheet

-Activity- Create your own holiday; Worksheet: my dream holiday, children can work with a partner to

create their own holiday, they can make it funny if they want.

-Presentation: Dream holidays to the class

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

LANDMARKS AROUND THE WORLD

Show the kids some pictures of famous landmarks around the world and ask them if they know about them, if they have ever been to those places, if they know where they are, etc….

 

Ask them ‘where would you like to go on holiday?’ and encourage them to/help them give you a reason why.

 

LANDMARK CRAFTS

Give the kids all the material they need to make:

  1. the EIFFEL TOWER http://ourworldwideclassroom.blogspot.com/2015/11/france-eiffel-tower.html?m=1
  2. TORCH AND CROWN STATUE OF LIBERTY - https://buggyandbuddy.com/crafts-for-kids-make-a-statue-of-liberty-crown-and-torch/

 

STRETCHING

 

 

DAY 4

 

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m) - Attività n.1 - 

 

PHOTOCAMERA CRAFT

Tell the kids that when travelling, a great thing to do is take pictures because they are a beautiful memory to have.

Help the kids brainstorm some places they would like to visit / have visited and ask them to draw pictures of them on the photocamera film template.

They will then cut the whole template out and decorate it as they wish to.

 

Play the spelling game (hangman) - come up with easy sentences or phrases that have to do with the topic // practice saying what different flags are

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

MUSICAL INSTRUMENT

 

After explaining that usually each country has a/some typical instrument/s, tell the kids that you are going to make one: https://tinybeans.com/homemade-instruments/slide/25

Hand out the materials they will need and make some beautiful instruments together!

 

MUSICAL CHAIRS GAME

Every participant should start seated in a chair in a circle.

The teacher chooses one player to stand in the middle, so one chair is open.

The goal of the person in the middle is to sit in the empty chair.

 

The game continues until the person in the middle makes it safely to the open seat. Then someone new is picked to go into the middle.

 

DAY 5

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m) - Attività n.1 - 

BOARDING PASS

Give the boarding passes to the kids and explain how they are going to insert the missing information. Explain the new words to them and help them out with filling them in. Ask questions like ‘where would you like to go?’ and ‘why would you like to visit that country?’

Last but not least, give each kid a suitcase tag and ask them to write where they are travelling to.

 

AIRPORT ROLE PLAY

(Give the kids their passports and suitcases and tell them they will need them for the roleplay.)

The kids are going to act out a role play. The teacher will first have to go over the role play to make the kids understand what it is all about. go over the vocabulary e.g. seat number, boarding, etc. 

Give the kids some time to practice in pairs. Then, ask them to act the whole thing out in turns in front of everyone!

 

PASSPORT STAMPS

Ask each kid to come up to you and you will add some stickers/stamps to their passports to show they have travelled around the world during summer camp!

 

If you have extra time, play a game e.g. hand them a crossword etc.

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

 

SPORTS

Play different games such as:

green light, red light

tug of war

capture the flag

basketball knockout


IV WEEK:SUPER HEROES CAMP

 DAY 1

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m)

WELCOME - WHAT’S A SUPERHERO?

Welcome! Go over the rules of the camp.

Introduce yourself by saying your name and age…

BRAINSTORMING 1 - superhero names

BRAINSTORMING 2 - What’s a superhero like? - come up with different adjectives to describe a superhero by writing those words on the board with the kids (see picture) + come up with different superpowers!!

Go over different vocabulary and encourage the kids to repeat the words and explain them if they do not know their meanings.

 

CREATE YOUR OWN SUPERHERO

Hand in the worksheet to the kids - draw your own superhero, describe his/her superpowers and name your superhero of course!

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

SUPERHERO PLEDGE

 

Read the superhero pledge and make a giant poster with it so that everybody will read the pledge every morning before starting the activities!

 

CUFFS CRAFT

Make your own superhero cuffs! (https://www.youtube.com/watch?v=VSpo4ip7QK4) get all the material ready for the kids to use and (if you have the chance, watch the video together, or else just show them yourself) explain what you’re going to do.

They can get as creative as they want to or they can replicate the cuffs of superheroes like Batman or Wonder Woman etc. They can wear their cuffs in the following days!

 

 

DAY 2

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m)

Recite the Superhero Pledge together and revise the rules of the camp.

 

SUPERHERO SLIME https://lifefamilyjoy.com/diy-hulk-green-slime

Make slime with the kids! Have them decorate differently according to their taste. E.g. if they like the Hulk, they can make it green; if they like Wonder Woman, they can make it red or blue, etc.

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

GAMES

Who am I?

Have a basket with several pieces of paper with different superhero names written on them. Take it in turns and ask a kid to shuffle and draw one piece of paper out of the basket. He/She will have to answer questions asked by the rest of the kids and they will answer with yes/no, etc. (help the kids out with formulating the Qs if necessary). When a kid guesses the superhero, it will be his/her turn to draw another piece of paper!

 

Spelling Game

Come up with a few easy sentences and play the spelling game (hangman). Use _ for consonants and . for vowels. Example (‘Superheroes are kind!’ would be ‘_ . _ . _ _ . _ . . _    . _ .    _ . _ _ !’ and ask the kids to guess a letter, one letter at a time!

 

Capture the flag

Split the kids into two teams (each team needs to have the same number of members. If the number is odd, ask one kid to play for one team first and then for another one, and take it in turns) and explain the rules to the game - no pushing allowed!!

Assign a number to each kid after lining them up and tell them to keep their distance. When you call out a number - e.g. n.4! - the kids whose number is 4 need to run to you and steal the flag you have in your hand!

The team who has the highest score wins.

 

 

DAY 3

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m)

 

Rock painting

Ask the kids to look for a rock on the beach (if this is not possible, please have the rocks ready for them).

They will paint the rocks, as to represent their favorite superheroes!

they can make one for themselves and then another one to randomly gift to another kid. The extra painted rocks will be put all together and they will be randomly assigned to the kids so they can have a memory of their mates as well!

 

Handprint

Ask the students to pick a superhero and some colors as they will make a handprint of their favorite superhero! They are going to dip one of their hands into paint, let it dry for a few minutes and then decorate it to resemble a superhero! (look at the pictures to see the potential results!).

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

DODGEBALL

 

There are two teams. There will be six balls, three per team, placed in the middle at the start of the game.The object is to eliminate all of the other team’s players to win the round.

Teams will play three sets (approx 13 minutes each). Sets will consist of five games each, with individual games lasting no more than three minutes. The team with the most players left at the end of the round will win that game.

The game will begin with the teacher placing the six balls along the middle.

Teams will line up along the back wall and when the teacher shouts ‘go!’, they will start collecting any ball they can (without crossing the centre line). Players must bring the ball back to behind the attack line before they can throw any balls.

Players must not cross the centre of the court for any reason, or they will be eliminated!

 

 

DAY 4

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m)

READ THE SUPERHERO STORY

 

CREATE YOUR OWN COMIC STRIP

The kids will be split into small groups (ideally 3) and they will have to create a comic strip. They will have to come up with a short story (the teacher will help them out!) and they can draw different scenes of the story (probably no more than 6). Then they will display the story to the rest of the kids in turns!

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

TUG OF WAR

The kids will be split into two teams. The two teams will align themselves at the end of a rope (which is marked with a "centre line"). The teams will attempt to pull the rope as hard as they can in order to win,

 

TAG

The teacher will randomly decide who is going to be the superhero. All the other kids will be the ‘villains’. The superhero will have to chase the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged. If the superhero tags a villain, the villain will also become a superhero!

 

VILLAIN, VILLAIN, SUPERHERO! (DUCK DUCK, GOOSE)

The kids sit in a circle, facing inward, while one player (chosen randomly, by the teacher) who is "the superhero", walks around tapping or pointing to each player in turn, calling each a "villain" until finally calling one a "SUPERHERO", which designates the chosen player as the chaser. The chaser then stands and tries to tag the chasee, while the chasee tries to return to and sit where the chaser had been sitting before. If the chasee succeeds, the chaser  becomes the chasee and the process begins again. If the chaser (SUPERHERO) tags the chasee (VILLAIN), the chaser (SUPERHERO) may return to their previous spot and the process will start again.

 

 

 

DAY 5

9.00-9.15 - Accoglienza

 

9,15-11.00 (1h45m)

SUPERHERO memory game / wordsearch / bingo

 

 

Superhero Scavenger Hunt

(The teacher will prepare the clues and hide them beforehand)

Split the kids into two or more teams. Ask them to come up with a name and then have them find the clues and solve the riddles!!

 

11.00-11.15 - Break

 

11.15-12.45 (1h30m)

 

Water balloon back-to-back challenge

This game requires players to work together towards a common goal. The teacher will first set up a course. It can be very simple or more complicated (with zig-zags, obstacles, etc.). Then, have two team members try to hold a water balloon between their backs and get to the finish line without popping it. If the balloon pops, you have to go back to the starting line. The first team that gets to the finish line without popping the water balloon is the winning team.

 

SUPERHERO TRAINING COMPLETION CERTIFICATE

The teacher will call out each student to hand his/her completion certificate!

 

After that, the kids will carry on with any game they have enjoyed the most and, if the teacher agrees, they will play that!

 
V WEEK: SURPRISE!!!

 






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